I’M CURRENTLY WORKING ON ML AND AI BASED AR/VR/VR EXPERIENCES
The forefront of developing AR/VR/XR experiences with a new focus on integrating Machine Learning (ML) and Artificial Intelligence (AI). I am currently exploring the fusion of machine learning techniques and computer vision using generative synthetic datasets in Unity3D. The primary objective is to develop a product prototype utilizing machine learning algorithms provided by Unity Perception. We are also utilizing complementary tools such as TensorFlow for training, Python (Jupyter Lab) for data set analysis and model training, Houdini for procedurally varying shapes, and 3DMax for modelling and texturization. The resultant system will be tested through a digital VR twin, taking into account various use cases, including human interaction, drone applications, and static cameras. The generated dataset will be used to train an AR/VR/XR application capable of real-time object classification in field environments. We strive to continue creating engaging and innovative AR/VR/XR applications that bridge the gap between the real and virtual worlds.